Hill Warri illusions about Guild Wars 2 demo experience
After two days of fierce fighting, two week'test, two players have expressed their demo feelings and experiences, the following is from Hill Wali, an illusionist of trial experience.
Weapons familiar slowly over the main hand sword is useful, the distorting effects of the two skills are very useful, 3 skill onrush general, but this clone can help stack the fragile gift of a skill to play some of the boss when quite useful .
Scepter of the main hand quite invincible, with a strange clone phantom +50% Life heraldic ordinary top 2-3, the BOSS do not have the skills but also the top two, had a solo gold boss a total of three, is a common attack stand far point BOSS never see you, go out and take a nap of 10 minutes can be. 2 skill parry not help because it itself is remote, three skills stack of 5 layers of confusion hurt good Unfortunately, continued short, the monster attacks a relatively low frequency.
Deputy, pistol, four skills Spear virtual shadow damage but fortunately, that is, the output environment is quite safe, is not about seconds, five skill-control skills, stun stun blinding practical.
Shaped or band, my favorite skills at running a very practical, after the effect ends, there is the strange pull hidden effects. 5 skills hurt super super high. If he is alive. . Rebound throwing things are all icing on the cake Bale. .
Staff is the only AOE chaotic turmoil, but comes with the fear, the monster is easy to run out, but with the Hill of the roots of Warri. Abuse shining, the words I used to think to play a few strange and very difficult, training more than 30 characters in the three and found that as long as the familiar career, the later are seen to heap blame on the rush to, no matter how many there are ways to deal with the.
Nevertheless, as one sometimes need to melee Cloth. . Defense Department and Life Department or pick a plus, such as the column of the inspiration Inspiration plus the life of the ghost I liked.